GameYan is a pre-production film animation studio and game development studio which offers character modeling, motion capture, VFX, production, post production for movies, games. TV/Web commercial series.
GameYan Studio Provides High Quality Rigging Animation Services , Character Animation, riggers , rigging designer , skeletons , Character Rigging companies, for Games , Movie , Films, Ads and More. We have varieties of 3D character models for almost every category such as human, animal, cartoon, vehicles, sports and also for some popular character like Alien, Orc, Zombie, Skelton, Robot, Soldier, Man and Women warrior characters.
GameYan Studio Worked as a 3D Animator for a cricket game developed using Unity 3D for mobile devices. We Created all Low Poly Mobile Game Characters For Cricket Game animations for bowler, fielders , batsmen, umpire and Wicket keeper character in this 3D Game Design.
Post Production for any animated movie is a linear process wherein every minute change is done with concentration and perfection. As the term itself says “Post” meaning that it will perform after the first two phases have done their job accurately with finesse.
The frames created for an animated film is then passed to the editor room where the frames of the video are bifurcated. Unwanted frames are cut down and the remaining frames are properly organised in a sequence which is known as rough cut or block editing.
While editing, the sound is considered the most important because the charm that the music creates with each frame. When frames are cut down, the flow of sound should not be affected rather it should be in flow.
During the frames editing, frames which you need or not needed become the most important segment of discussion. Sometimes, the frames which are not in perfect resolution may be reframed. From start to end, each and every frame is a point of anticipation. May be the beginning is not alluring or the end does not attract the movie lovers, all these points are considered. Lastly, all these frames are organised in sequence which completes the process.
Sound Design
The sound design includes background scores and voice hovers which act as a pacemaker in any animated film. To keep holding the audience where story plays a crucial role, sounds creates an impact on them.
Editing sound leads to recheck with the dialogue line. They make a note of lines which requires a re-take. Sometimes, the words get overlapped with the background score and needs to be clean using the sound editor. This process is known as ADR.
After the sound editing is up to the mark, the suitable music is bought online or free tracks from premium packs are downloaded that flows with the story line.
The foremost point is budget and for any business, creating an original track flowing with the story line can be expensive and time consuming to produce which may not be considered as fruitful.
For the most part, Visual Effects encompasses everything from painting out cables, rig removal, digital replacing signage, blending two takes together, and generally anything that, if done properly, is completely invisible, yet very important. Only when the budget is more, many creative things can take place and more detailed visual effects can be added.
The time it takes and the cost of the software to produce VFX can mean it is a shelved to ponder for most people looking to make attractive video.
Audio Mixing
Once the sound has been edited, the dialogue more clear and the music vibrating the wires, it’s the job of the sound designer to bring all these sound elements into harmony with each other. Sound mixing can be tangle. You might be doing a 7.1 theatrical mix (that’s seven speakers and a subwoofer), but in the main, business video or web videos will be mixed down for stereo.
Dynamic range, or the difference between the quietest parts and the loudest parts, is another issue when mixing audio. Theatrical mixes often have gamut because they can rely on a controlled listening environment (i.e. a movie theatre). However, with mixes for TV advertisements or online video the range has to be low.
Once the sound is mixed, the sound part of a video is completely done.
Colour Correction/ Grading
To start with the process, colour grading includes the blending of white with the different colour shades. This sort of blending creates a balance between frames making the resolution of gif image clear and beautiful.
Applying an appropriate colour grade to the video that has the potential to leverage its viewpoint. The look could be everything from the sickly green of The Matrix, to the bleach bypassed desaturated look of Saving Private Ryan.
At the highest level, a very expensive monitor is needed to properly judge the colour and the looks. However, without the world’s best monitor, the best course of action is to colour correct the video and then watch it on as many TVs and monitors as possible and then use that information to apply any further tweaks.
Once that’s done, you combine the final sound mix and the final colour correction / grade and the video is finished.
Here comes an end to post production of an animated movie and game.
Download it now… Available on Google Play Store and iTunes Store
On the eve of March 1,2016 – GameYan took the launch of second VR game titled VR Contro -The Soldier to app stores and framed in bold letters along with graphics. It is the first run and gun VR game developed using VR technology and rays of 3D. There are two modes of playing the game;
1. Acceleration mode - Normal device mode.
2. VR Cardboard mode.
It’s a single player game loaded with action, firing, guns and yes thrilling fun. The default weapon of the player is rifle filled with unlimited ammunition that can be upgraded with one of the four other guns. These can be obtained by destroying the pill box sensors and flying item capsules containing them, or by defeating the red-clad guards in the enemy bases. They consists of a semi-automatic machine gun, a laser gun that shoots a powerful beam, a fireball gun that shoots its rounds in a corkscrew pattern, and a spread gun that sprays bullets in five directions. There are also two auxiliary power-ups that only appear in certain areas when the player is armed with his default gun: a rapid bullets upgrade that increases the firing speed of the player’s shots; and a barrier that makes him invulnerable for a limited period.
While playing this action thriller commando game, you will come across three stages: Easy, Medium and Difficult. Each stage has unique ferocious format. If you attack on enemy you will gain points else attack on you will subtract your life. To track life and points, panel is designed. Yellow is for life and red for points.
This Contro VR Game will remind you of the Contra video game which we used to play at home during our school vacations. Remember??
Drive the same Action Again in a VR Way!
For more Information on Virtual Reality Games visit the site http://www.gameyan.com
It is
important rather say crucial stage of any project. Concept, story writing,
scripting, character designing, voice hover and what not is included.
Production and Post Production stage depends upon this first step. As it is
truly said “If you toil in your First Step and it is accurate and well defined then you can walk rest of the steps nimble and
easy.”
Other than
the major steps described above, there are list of tasks which we need to
execute in this stage. If not, then these small-small things can create a
blunder in the final stage.
Let’s
shed light on the steps involved in Pre-Production
Concept: Before
making any film, advertising or game, we need to create a concept. Without
the concept, the story will not be able to attract the audience. Take any
media company, say Game Development Studio, Animation Movie Production
Companies, Film Animation Companies, Film Production Company and
other such companies work day and night for concept and title first and
then proceed for the story writing.
Story Writing: Concept
is ready, title is finalized. Now the writer envisions the story and
connects it with the concept. He draws the focus of the audience towards
the concept and brings out the purpose behind his story writing.
Script Writing: Now,
time for some action, dialogs and scripts. These three elements are the
punching part of any visual project. Scripts, action and dialogs are
sequenced and written considering the characters and the scene.
Storyboard: Storyboard
is like a flip book. What action a character performs in a particular
scene is drawn. Though, a rough sketch but storyboard gives a clear
picture of the movements of a character and how the scene is going to look
like.
Voice Hover : Usually,
in films the characters speak their dialogs but what about animated films?
Voice hover artists record the dialogs of the characters in the first
stage so that when the final character is modelled, the recorded voice can
be integrated during designing it with the final character model.
Animatic Effects : These
effects are made after storyboard and voice hover. Once character is
designed, the recorded voice is integrated with it for testing purpose
before the final designing and effects.
Character Design with clay sculpting:
First, artists draw rough sketches of a character. Then character is
sculpted with clay. Sculpting and designing of a character is done to
clear the imagination of the story and type of characters required in a
particular scene. This type of character designing and clay sculpting is
done in large media companies like Animation Production Companies, Game Development Studios, Animation Movie Production Companies.
Hope this
short and precise introduction to pre-production will give you a clear idea
what is preproduction and why it is requisite.
GameYan is
one of the good companies involved in Pre-production. Its recent examples can
be seen in the website page as well http://www.gameyan.com/project.html.
Take a
look on the recent examples,
Project
:Chief’s
Daughter
Category:Animation Film
GameYan
Involvement:Pre-Production
(Finished) and Post production (Running)
It is
important rather say crucial stage of any project. Concept, story writing,
scripting, character designing, voice hover and what not is included.
Production and Post Production stage depends upon this first step. As it is
truly said “If you toil in your First Step and it is accurate and well defined then you can walk rest of the steps nimble and
easy.”
Other than
the major steps described above, there are list of tasks which we need to
execute in this stage. If not, then these small-small things can create a
blunder in the final stage.
Let’s
shed light on the steps involved in Pre-Production
Concept: Before
making any film, advertising or game, we need to create a concept. Without
the concept, the story will not be able to attract the audience. Take any
media company, say Game Development Studio, Animation Movie Production
Companies, Film Animation Companies, Film Production Company and
other such companies work day and night for concept and title first and
then proceed for the story writing.
Story Writing: Concept
is ready, title is finalized. Now the writer envisions the story and
connects it with the concept. He draws the focus of the audience towards
the concept and brings out the purpose behind his story writing.
Script Writing: Now,
time for some action, dialogs and scripts. These three elements are the
punching part of any visual project. Scripts, action and dialogs are
sequenced and written considering the characters and the scene.
Storyboard: Storyboard
is like a flip book. What action a character performs in a particular
scene is drawn. Though, a rough sketch but storyboard gives a clear
picture of the movements of a character and how the scene is going to look
like.
Voice Hover : Usually,
in films the characters speak their dialogs but what about animated films?
Voice hover artists record the dialogs of the characters in the first
stage so that when the final character is modelled, the recorded voice can
be integrated during designing it with the final character model.
Animatic Effects : These
effects are made after storyboard and voice hover. Once character is
designed, the recorded voice is integrated with it for testing purpose
before the final designing and effects.
Character Design with clay sculpting:
First, artists draw rough sketches of a character. Then character is
sculpted with clay. Sculpting and designing of a character is done to
clear the imagination of the story and type of characters required in a
particular scene. This type of character designing and clay sculpting is
done in large media companies like Animation Production Companies, Game Development Studios, Animation Movie Production Companies.
Hope this
short and precise introduction to pre-production will give you a clear idea
what is preproduction and why it is requisite.
GameYan is
one of the good companies involved in Pre-production. Its recent examples can
be seen in the website page as well http://www.gameyan.com/project.html.
Take a
look on the recent examples,
Project
:Chief’s
Daughter
Category:Animation Film
GameYan
Involvement:Pre-Production
(Finished) and Post production (Running)
Our Animation Studio Modeling a 3D Cartoon Character in Maya. And Also We offer best 3D Game Design, Game Art, Props Modeling, Character Modeling and Concept art for Movies/Films and Game Animation.
Hire 3D Game Developer and 3D Animator from GameYan If you have any questions let me know at game@gameyan.com
This is a Contro VR Game for Google Cardboard and other 3D mobile virtual reality headsets for Demo Purpose. We Launch of VR Game titled "Contro VR Game" to app stores and framed in bold letters along with graphics. It's first run and gun VR game developed using VR Technology and rays of 3D. There are two modes of playing the game:
FasTrack VR Available on Google Play Store andiTunes App Store.
On February 23, 2016- GameYan announced the launch of Fastrack Car Driving Game. It is the first gaming application designed to be played using Google Cardboard Glasses and other 3D VR Headsets.
FasTrack VR Game from GameYan Studio features the most popular sport car racing in action form. The game is not about just racing, it’s about victory. The game takes you back to the fantasy of the Hollywood movie Death Race where prisoners compete for their freedom and lives.
Introducing for the first time the action thriller car racing game using VR technology which will make feel the adrenaline rush in you. It is mainly a power game. The cars designed in the game have been heavily modified with armour plating, machine guns and defensive weapons. Animation and graphics are tremendous, features of this game are enthralling and user interface is eye-catchy. It’s a real adventure. Must a play!
About GameYan Studio
GameYan is loyal to delivering high quality 3D Game Modeling, Film Production, VFX, Motion Capture and Animation Services for TV, feature film and Games. Our main focus is on the GameCharacter Modeling and Rigging, 3D Game Assets for Pre/Post-Production for Movie and short films, cinematic video content, TV advertisement & commercials animation content and Game Development. A professionally managed Game Animation Company based in India and USA.
For More Information Visit the Website: http://www.gameyan.com
“That narrow notion is important. Control is what separates
games from watching TV, or watching a fishbowl. Control means affecting the
game world. If the core experience loop is “player acts” –> “something
happens in game world,” then the player is going to be most invested in his or
her actions. “Says Tony Li
The saying applies here,
GameYan is what looks at. From 3D Character Modeling, Animation, Game Development and what not. We have
affected the 3D world in all means. We look at what involves players in playing
the game and his interest, rest is what we do. Creating a single game involves
lot of resources and lot of innovative ideas. We not only create the animation
characters and develop the game, we make the games connect to real lives and
add loads of fun, excitement and energy.
Being a 3D Game Development Studio, we have an
expert team of game developers, character modeling designers and graphic
designers who play an important part in making illusions realistic and add life
to it. This expert panel dive deeper and carve the minds of smart clients and
pull out what a client want from us. Though, technology challenges us by
getting advance day by day, but our passion of doing something beyond one’s
expectation helps us to be updated with the bandwagon of technology.
Today, with the advancements in technology, we have also come
across advancements in the world of gizmos. From laptops to computers, from
PSP’s to other gaming devices a vast difference has been noticed in their
features and hardware/software integration. We always develop the games that
are compatible to all the devices and deliver the best developed games.
Don’t believe us???
Travel the world of 3D Game Development Studio through your
eyes and feel the magic!!
We also Provided Services in Character Modeling , Rigging –
Animation , Shading – Lighting – Rendering , Motion Capture Animation, Game
Design, Special Effects, 2D/3D Concept Art, Matte Painting ,etc..
Hello
People!!! We all enjoy playing games. They are just fun. Developers and
designers put lot of efforts and take care of even minute things used while
developing a Game. Characters, Props, CET, voice, background music, what not…
This time
we will be focusing on Game Props Modeling!!!
What are
Props in Game?
Assets
like road, street light, waterfall, jungle, trees which categorizes the
environment, comes under props. Second is, Gun, Knife, Sword or whatever a
character is holding in its hand is known as prop. Props in simple language
means the object that speaks about the action which a character is going to
perform either currently or in near time.
2D Game Assest Design
How props
are designed?
Props are
created in low polygon using either Maya or Unity software.
Usually,modeling props in Maya is preferable. Then, these low
poly props models are dragged to Zbrush or Mudbox software
for sculpting. Afterwards, a texture is created in ZBrush where
a new terrain is drawn virtually. Then, again that prop is brought to Maya
where a geometry map is created according to the texture. Finally, XY Shrink
wrap script is used to adapt all the details from low poly props model and
transform it to a high poly props model giving it a final
shape.
If we
focus more on Zbrush tool, this software is used for sculpting, detailing and
rigging.
Sculpting means creating object by carving, casting, or other
shaping techniques.
Detailing means addition of elements in a void object to give it an
appropriate shape.
Rigging means supporting element of an object. Say for example,
human beings have bones and joints which help them to move their hands and limbs.
Similar way, props are given supporting element (rigged ) if required.
This was
just an introduction to Game Props Modeling. I hope you have got an idea about modelling props in games
which you were not aware before.
GameYan
Studio Provided Services in Character Modeling , Rigging – Animation ,
Shading – Lighting – Rendering Game Devlopment , Visaul Effect ,
Production, Post Production for Movies, Games etc..
GameYan
have always served as the catalysts of growth technologies. Whether
consoles or applications, games led the futures market more than any other kind
of soft. There are nearly a decade,
the game market has been limited to a few large publishers, but thanks to smart
devices, this line has now gone. Individual developers can now find their
way directly to the markets. The thing to consider, however, is the game
development platform.
Increased
demand for game application gave rise to game development platforms. Although
iOS and Android continue to rule the market, one can not ignore the escalation
of other platforms like Microsoft. Such a situation requires rational
understanding of game development platforms for game developers.Here are some
important reasons why understanding a game development platform is so
important.
1 SDK
Almost all
platforms provide developers with SDK. What differs is the robustness of
the SDK. For example, if you are looking for lots of APIs, Unity perhaps
could serve as the best platform for game development. GameYan Game Development Studio in this
platform will also give you support for multiple mobile platforms that include
Windows Phone 8 and BlackBerry also Android and iOS. This certainly gives
it another plus point.
2 App
Store, or both consoles
Survival
of the fittest is the mantra that most applications follow stores. So you
have to accept that while smart devices are paving the way for a developer in
the big picture, survival is entirely in its hands of developers. That’s
why most developers attempt to reach a wider audience by hitting both App Store
and consoles. If your goal is just to hit the market the app, then you
might want to go for the unit. But if PC and consoles are your goals then
Unreal Engine provide a better platform. Some of you may want the other
taste success on both levels.For them, Marmalade would be a better choice.
3
Opportunities
Relationship
possibilities and game development platforms may seem strange to some of you. A
simple example that clarifies the doubts. Unit 4 is free, but go to Unity
Pro will cost $ 750 developer. Upside of Unity Pro is that it comes with
optional add-ons for iOS, Android and BlackBerry. This means that a single
set of yours built with Unity Pro can hit three platforms.
You see
now the great opportunity of spending $ 750? Corona SDK, Project Anarchy
and many other platforms are there. If you are in more of a platform
game development, then go for the one that offers you these new
opportunities.
The Bottom
Line
Whether a
casual game or a multi-player game, every imaginable game in today’s time
carries the potential to become a great success. But the central role
played by the game development platform can not be ignored. Therefore,
assess your skills and go for the one with which you can capture the whole
picture with minimum hassle.
Top
of Form
GameYan
Studio Provided Services in Character Modeling , Rigging – Animation ,
Shading – Lighting – Rendering Game Devlopment , Visaul Effect ,
Production, Post Production for Movies, Games etc..
Motion
Capture is precisely what it says: it's physical moves, though execution catch
is the whole execution – including your facial execution. In case you're doing,
say, combative technique for a computer game,that is movement catch. This is
fundamentally another method for recording a performer's execution: sound,
facial and physical. Say Andy Serkis .
Motion
Capture has turned into the soul technology in creating 3D Games, movie
picture/film generation keeping in mind the end goal to get reasonable human
developments. Remember?? The 3D film, Avatar which released at the end of
December 2009. This is the best sample one can use to portray this innovation.
In any case, yes the making of the motion picture took parcel of time. This
film was made utilizing Optical Motion Capture System
That year
and this year, innovation has propelled a considerable measure. Contrasting and
Traditional Marker-based Optical Motion Capture Systems, Marker less Motion
Capture Animation Studio is more advent and expensive. This studio does not
require any chrome impacts or uncommon suites with markers, this best in class
innovation takes a shot at particular calculations to track movements of
ongoing. Presently, the artists and amusement engineers can catch impeccable
movements in brief timeframe.
GameYan is about Marker less Motion Capture Animations. From
making Face Motion Capture to Full Body Motion Capture and Real Time Motion
Capture , this movement studio has denoted its foot shaped impressions in the
realm of 3D activity.
Using
Marker less Motion Capture Animation Studio, GameYan has achieved
specialization in creating miraculous3D
Character Animationsfor
game development, film and movie production, commercial and emerging forms of
interactive media withMotion Capture technology.
We focus on fine motions of humans and translate it to a usable digital format.
With lot of innovations, research and efforts, we create these illusions and
add life in them. To retain the integrity of the Character’s performance,
driven through the real world, we use MoCap Data.
Here
are few of our examples which have created great impact in the world of 3D
Animations.
We Provided Services in Character Modeling , Rigging –
Animation , Shading – Lighting – Rendering Game Devlopment , Visaul
Effect , Production, post production for movies, games etc..
We specializing in Character Modeling & Character Rigging for Game and Pre production Animations world.
3D Character Modeling, Rigging, Game Character Animations, 3d Game development ,3d movie character animation,Pre Production, 3d Weapons Modeling,3d Vehicles Modeling ,Low polygon character, 3d Post Production.
“There’s
something that 3D gives to the picture that takes you into another land and you
stay there and it’s a good place to be…
It’s like
seeing a moving sculpture of the actor, and it’s almost like a combination of
theatre and film and it immerses you in the story more. I saw audiences care
about the people more.” Says Martin Scorcese (Goodfellas, Hugo).
3D
Modelling is the best way to transform the real world into virtual using the
appropriate softwares,techniques and characters.Though, the techniques and
processes of carving 3D Modeling for games and movies
resembles, yet they differ in many ways and too have limitations. Don’t think
so?? This blog will let you know in what ways 3D Modelling differs for games
and movies.
What is
the difference between the two?
Movies
3d
Modelling for movies is quite straight forward in its approach. Models are made
at whatever level of point of interest has been chosen is required. Modeling characters for
film speaks the truth discovering the equalization of creation rate and nature
of picture that it will produce. A 3D modeller may utilize any type of
modelling systems, be it spline modeling, NURBs modeling or high poly
sculpted meshes. A 3D modeller’s employment in film is to assemble models
and commonly that is their just obligation. They don’t need to compose the
model in light of the fact which ultimately is taken care of by a surface
craftsman. In short the only limitation set on how things are created for films
are the standard three elements for any venture; Time or the speed it should be
done and requirement of high quality.
Games
Unlike 3D
Movies, the approach for 3D Games is not easy. The modelling of characters
depends on the hardware and the engine of the gaming devices. In past recent
years, apart from video games, many new gaming devices such as Play Stations,
XBox One, Game Stick, Razer Edge Pro and Razer Blade Pro have sparkled the
world of games from all the corners. Though, these devices have a boom yet the
graphics of the games have low quality. While modelling gaming characters, a
polygon of the graphics is the biggest point to ponder on. Rather than
utilizing more of polygons in rendering a character, level of detail (LOD) is
used. To give quality effect, the artists spend more time in texturing and
detailing the players of the game. But, now a day, as the technology is paving
its way towards advancement, gaming devices is leaving no stones unturned to
enhance the engines and hardware for HD quality representation of graphics.
Let’s take
an example to get into detail.
When it
comes to movies, we think of the animated features of the Avengers – The Age of
Ultron , these characters are created without having any limitation of
polygons. The only constraint affecting in making movie characters is time, as
they have to meet their deadlines.
This
means, for movies, a good quality and high revolutionary models are created
counting on time and budget.
Whereas,
in games more than one characters are rendered and perform some action
consuming the energy of the processor at a same time. So, to manage the
constant frame rate throughout is tough and leads to pause in the functioning
of engine and hardware. That is the reason, the 3D models are created at a
level not burdening on the capacity of the game engine.
Thus, it’s
always a fun in modeling game characters rather than movie characters,
though the models are bound by a lot of
restrictions because it is a challenging task and you come up with best
possible notions to limit the use of polygons and count more on detailing the
characters
GameYan
Studio Provided Services in Character Modeling , Rigging – Animation ,
Shading – Lighting – Rendering Game Devlopment , Visaul Effect ,
Production, Post Production for Movies, Games etc..