Sunday 24 December 2017

NINTENDO BRINGS A WILD IRL TWIST TO THE ‘SPLATOON 2’ STORY


Whatever happens in Splatoon 2’s story, it’ll be a product of the game’s community.
Nintendo recently added a new section to the upcoming sequel’s website, called “Squid Sisters Stories.” That’s a reference to Marie and Callie, the pop idol duo at the center of Splatoon’s in-game “Splatfest” events.
Before we get to the site update and how the original game will influence the sequel, it’s important to understand what Splatfests are.
Splatoon is a competitive multiplayer game, and Splatfests were limited time events in which players chose between two sides. It was always something simple: Cats vs. Dogs, Art vs. Science, Messy vs. Tidy.
The labels ultimately didn’t matter inside the game, beyond giving the community competing banners to unite under. At the end of each Splatfest, each team earned a score based on a combination of overall popularity (i.e. how many players flocked to each banner) and win percentage, with the higher score nabbing a win.
In every Splatfest, Marie and Callie split up to represent each team. But for the final Splatfest, the Squid Sisters were the banners players flocked to: it was Marie vs. Callie. The event ended on July 22, 2016 and Marie was crowned the winner.
That was the end. Or so it seemed.
Now, the newly updated Splatoon 2 website features an all-text “Prologue” that directly references the result of that final Marie vs. Callie Splatfest. Here’s the relevant bit:

The showdown of Callie versus Marie ended in victory for Marie, but there was no ill will between the two. The girls left the studio arm in arm, smiling and laughing as they always had. The bond between them would continue, unbroken, for years to come.
There’s one more line after that: “Or so it seemed at the time….”
This prologue is obviously setting up the story in Splatoon 2. What’s surprising is the way the final Splatfest, a real-life event, is woven into the fictional story. I can’t think of any other case where a game featuring live elements used the results of an in-game event to influence the continuing story.
To see this coming from Nintendo, a company that has traditionally been slower to embrace industry trends — in this case, live games — is even more surprising. There’s plenty more to be revealed about Splatoon 2, but this very cool twist should go a long way toward keeping fans of the first game invested in the sequel.

Saturday 16 December 2017

RISK OF RAIN 2 REVEALED, MAKES JUMP TO 3D

Much-loved indie game Risk of Rain is getting a sequel, developer Hopoo announced today, and the follow-up will make the leap from 2D to 3D.
“Risk of Rain 2 is our first fully 3D project,” the company revealed in a blog post. “We think that 3D allows for much deeper design spaces and more possibilities for cool gameplay. Feelings of scale and atmosphere are also much stronger. We are really happy with the core of Risk of Rain–and we’re finding it plays even better in 3D. It just won’t crash anymore.”
You can take a look at a short clip of the game in action above, though Hopoo did warn that the build shown off is “very, very early in development,” and that “none of the systems, art styles, assets, or game design choices will necessarily translate to the final game.” The company says it’s been working on the sequel “for about 6 months,” and it did not announce pricing, a release window, or what platforms the game might come to.
The original Risk of Rain launched on PC in 2013 following a successful Kickstarter campaign, before later coming to both PlayStation 4 and PS Vita.
“Risk of Rain is highly enjoyable,” said critic Cameron Woolsey in our review. “And with constant rewards of new items and character classes, it’s hard to put down once you start. Even as I watched the last of the end credits roll by, I wiped the sweat from my brow and jumped back into the fray: I have an item log that still needs to be filled.

Tuesday 14 November 2017

FOUR PRO GAMING TEAMS DROP OVERWATCH IN ONE WEEK


It’s been a gnarly handful of days for the professional Overwatch scene. Since last Tuesday, four organizations have dropped their Overwatch teams, citing a lack of certainty about Blizzard’s upcoming Overwatch League and potentially prohibitive costs they’ll have to pay in order to join it.
Today, esports organization compLexity bid farewell to their Overwatch team with a statement (via PVP Live):
“Anticipation of Blizzard’s upcoming Overwatch League and an uptick in mainstream esports attention means that now more than ever, we have to be confident we’re making the best investments in each game,” they wrote. “The decision to part ways with long-term members of our organization is never one that we take lightly, but ongoing roster instability has resulted in inconsistent performances in an already narrow field of events.”
They added that their former team will be able to continue using team house facilities for two months, so as to “provide what sense of stability that we can.”
They’re not the first to release an Overwatch team in the past seven days. Team SoloMid, another esports heavy hitter, backed out on May 5. Former player Taylor “b1am” Forrest said they just put the finishing touches on their player roster, but claimed that the cost of entry into Overwatch League is too steep for TSM to go all-in right now.
Red Reserve also bid a resigned farewell to their team on May 5, saying that not all is well on the European front. “Due to Overwatch remaining a relatively small esports title in Europe compared to the North American and Asian esports scene, the decision came to put our focus in different titles such as CS: GO, Call of Duty, and Fifa,” they wrote. “Whether or not we will continue in the Overwatch scene is yet to be decided as the esports scene is ever growing, but for now, this ends our run for Overwatch.”
Denial Esports kicked off the trend last Tuesday, dropping their team with little in the way of an explanation.
This all comes in close proximity to a report alleging that New England Patriots owner Robert Kraft and Miami Dolphins owner Stephen Ross have both purchased Overwatch League spots for, potentially, millions of dollars. If true, that would put a lot of esports organizations in a tight spot, if not an outright untenable one.
For the moment, Blizzard isn’t making any concrete announcements, but they did tell PVP Live that they “are in active discussions with teams and owners from endemic esports as well as traditional sports.” We’ll see where that all goes… eventually. Overwatch League is set to launch sometime later this year, but there’s no exact date yet.

Monday 6 November 2017

THE BEST VIDEO GAMES I’VE NEVER PLAYED

A reader admits to the classic franchises he’s never played a single game from, including The Legend Of Zelda and Mass Effect.
As a gamer, quite often I miss out on the latest hot TV series. As I juggle gaming with other social obligations I make the choice to sacrifice watching TV. So, for example, I haven’t seen a single episode of Breaking Bad, not one. I’ve not finished the first season of Game of Thrones (I hope Sean Bean’s Eddard Stark makes it the whole way through, he’s my favourite character) but apparently a load has happened in that too. When I tell friends this I get a look like I just farted loudly in a lift, but even more egregiously I have not played some games that other people would regard as all-time classics.
This annoys me more, because when you miss a game series you really miss the bus and the commitment to catch up can be even more onerous. Once fandom has been established for a game it can be hard to understand the fuss from the outside. Here are some of the series I’ve missed.

Mass Effect

I’ve not played one game of this classic series, so I wasn’t furious when apparently Mass Effect 3 messed the whole trilogy up. Seeing the build up to Mass Effect: Andromeda I couldn’t join in on the fevered speculation about whether Commander Shepherd will have a dog or if his moustache will be curlier (see my total lack of any appreciable knowledge!). But if it’s any consolation I‘ve played every mainline Assassin’s Creed game, gaming philistine that I am.

The Legend Of Zelda

Nope not a one. Why? Because to my eternal regret I was a massive Sega fanboy back in the day and looked down with barely concealed derision at anything Nintendo and those plumber-loving big kids. By the time I was old enough to appreciate Nintendo (about the N64 era) without my stupid blinkers on I could see what everyone else did but still couldn’t play their games.
Why? Because at this stage I had been turfed out of the nest and had to buy my own consoles at that point in my life. And I couldn’t look past the PlayStation’s early ice cool style and diverse game catalogue, and that’s the pattern that has followed me on. Appreciating Nintendo much the same way Cameron appreciated that Georges Seurat painting in Ferris Bueller’s Day Off.
So I missed out and the people loving Breath Of The Wild who can see the deeper meanings and history of the series have my envy. I don’t have a Switch and will probably end up with a PlayStation 4, so this trend will continue. #sadface #firstworldproblem

Castlevaina and Metroid

Both games seem so important that they get scrunched together to make the weird compound word of Metroidvania. I haven’t played either iconic series, but of all of the many games in both series the one I regret the most not having played would be Metroid Prime. It’s constantly held up as a masterwork. I’d have to nod, mumble and bluff my way through any conversation around Metroid. Being careful to drop in that it was great to see a woman in a leading role in a video game… See! I know things. Also, isn’t it great when you find a new power that allows you to access another part of the world… Facts! What bit did I like best? … explodes smoke bomb and runs.

Dead Space

I played all the Resident Evils – even the rubbish ones – why do I need to play Resi in space? Like, how cool could it actually be? Turns out it sounds like it was very, very cool. For this one it’s a real case of it just passing me by. I know that the later iterations seemed to be received badly, but the reason I wasn’t grabbed was the terror factor. I had played two parts of the very first game at a friend’s house, and the swarming antagonists freaked me out to the point I didn’t play it for my mental health.
The second part involved blowing up a bunch of asteroids to prevent the station from exploding, I just couldn’t do it. I’d get a good bit through but couldn’t bring it home, the two negative snippets probably ruined the game for me.

Pokémon

Finally, the last entry I’ll admit to with a shame face would be Pokémon. Pokémon are a mystery to me. They seem to have been going since the times when consoles were made from string and magic, and yet once again I’ve missed an entire gaming media juggernaut. They look like good light role-players, certainly more accessible than Final Fantasy – a series I’ve definitely enjoyed.
Don’t get me wrong, it looked lots of fun and playful in ways that only Nintendo can master but I never evolved a single charmander or squirtle. I’ve seen a few of the early cartoons but not enough to get engaged with the world, and 10 years in I accepted I probably won’t be a Pokémon guy.
I often toy with the idea of picking these games up cheap. I wonder which series the denizens of the Underbox would recommend if I could choose just one? And I also wonder at the series that they would admit to missing out on? Perhaps someone has never played a Call Of Duty? Or maybe some lone wanderer has somehow avoided all of the GTAs. This is the opportunity to confess and get the shame off your chest.
Visit Us : http://www.gameyan.com/game-development-company-design-studio.html

Wednesday 25 October 2017

ONE OF ‘DESTINY’S MOST ICONIC ABILITIES WON’T BE COMING BACK

Yesterday’s long-awaited Destiny 2 reveal was undeniably awesome, but for the game’s enthusiastic hardcore community it was also bittersweet. Yes, there’s a new Destiny adventure on the horizon, but that also makes the old one history. And moving forward means leaving things behind.
Bungie keeps saying that Destiny 2 will be a “fresh start” for old and new players alike. All the precious trophies we’ve earned over the last three years — the flamboyant armor, the outrageous guns, the rocket launchers and giant lasers we pined for and sought after endlessly — will be gone. And so will Destiny’s two most unique abilities, the Defender Titan’s bubble shield and the Sunsinger Warlock’s self-resurrection.
But there might be good reasons for that.
At its massive unveiling event in LA, Bungie showed off three new subclasses that will appear in Destiny 2: The Dawnblade Warlock, with a flaming sword; the Arcstrider Hunter, wielding an electric staff; and the Sentinel Titan, flinging a glowing purple Captain America shield. The Defender Titan and Sunsinger Warlock were conspicuously absent from those announcements, aside from the bubble shield popped by one non-playable character in a cutscene. And that’s because they’re not in the game, Destiny 2 World Lead Steve Cotton confirmed in an interview.
“Super” abilities in Destiny 2 are meant to be more offensive than tactical or defensive. The three new classes, as well as the Destiny 1 classes that are confirmed to be returning (Striker, Gunslinger, and Voidwalker), are focused on causing large amounts of damage as quickly as possible. “The super is for when you want to go to town,” Cotton said.Those types of tactical abilities aren’t gone — they’re just not your super anymore.
Don’t panic, though. Yes, the Defender’s bubble shield is one of Destiny’s most iconic abilities. And the Sunsinger’s self-res has caused more clutch saves than all the others combined. But those types of tactical abilities aren’t gone — they’re just not your super anymore.
Now, Warlocks, Titans, and Hunters have their own distinctive “class abilities” that augment their loadouts with more tactical powers, several of them fulfilling similar roles to the bubble shield in the first Destiny. Titans, for example, can periodically deploy front-facing shields of various sizes, while Warlocks can deploy a “rift” that powers up or heals players within a small area. These abilities have their own cooldowns, much like grenades and melee attacks. By themselves they aren’t as impactful as a Titan bubble is now, but they can be used more frequently, and Destiny 2 players will no doubt find creative ways to combine them. Titan mains will no doubt miss their bubbles, but Cotton said the changes are for the best.

It’s to create a fantasy that you really understand about your character — what Warlocks are all about, what Hunters are all about, and what Titans are all about,” he said. “Instead of just being a flat list of ‘here’s all the things that you can choose,’ [the subclass menu now has] paths for you to choose. And the goal there was to make it so you can’t make a bad choice. It’s like, you go this path, you’re going to become this fantasy; you go this path, you’re going to become that fantasy. And you always have those abilities sitting there for you to use.”
So what’s the point of supers in Destiny 2, besides “going to town”? If they’re all about causing damage, what differentiates them? Cotton laid out some of the distinctions among Titans, Warlocks, and Hunters in general, like the fact that Titans are now more focused on defense, while Hunters are all about acrobatics and dodging. But for now there doesn’t seem to be a satisfying answer to the question of what separates a flaming sword from an electric staff or a glowing Captain America shield. They’re all great for bashing aliens in the face, but whether there’s more to these abilities than that remains to be seen.Titans are now more focused on defense, while Hunters are all about acrobatics and dodging.
There are a lot more big changes in store in Destiny 2. Weapon slots have been re-jiggered so you now get two primaries and one “power” weapon, which includes shotguns, snipers, fusion rifles, rocket launchers, grenade launchers, and swords. (Cotton said heavy ammo will drop more often to compensate.)
There are new social features, including integrated clan support and a form of matchmaking Bungie is calling “guided games,” which matches solo players up with compatible clans. And Destiny 2 has the biggest and most detailed open world areas yet — Cotton said the new European Dead Zone is larger and far more dense than the current game’s Cosmodrome, even including the Plaguelands area added on in the “Rise of Iron” expansion last year. And that’s just one of four confirmed new areas.
Destiny’s journey from Bungie’s imagination to players’ screens over the last few years has been tumultuous. Change is hard — no one knows that better than those who make and play Destiny. But sometimes it can be for the best, too. We’ll find out if that’s the case this time when Destiny 2 launches on PS4 and Xbox One Sept. 8, and PC some time later.
Mike Rougeau is a freelance journalist who lives in Los Angeles with his girlfriend and two dogs.


Monday 9 October 2017

Chief's Daughter - 3D Animation Cartoon Cinematic Movie Trailer - Africa


Video Description: Chief's Daughter is full feature 90 minutes cartoon animation movie based on tribe of Africa. At GameYan Studio we working on pre produciton, production and post production of the entire movie. Company Introduction: GameYan is movie and game art outsourcing studio in India provide 2d and 3d model, texture, shading, rig and animation for all games for mobile, PS, Xbox, Desktop, video, PSVR, Facebook and feature movie film animation, cartoon series, TV commercial. Go to out art outsourcing website @ www.gameyan.com Connect With Us Find me on Facebook ☛ https://www.facebook.com/gameyanstudio Find me on Twitter ☛ https://twitter.com/gameyanstudio Find me on Google+ ☛ https://plus.google.com/+GameYanStudio Find me on Pinterest ☛ https://www.pinterest.com/gameyan/ Contact Person : Ruturaj Desai India: + 91-9909705001 USA: 1-408-705-2225 UK: 44-2030020886 Place: United States Designer: GameYan Studio Url: http://www.gameyan.com/

Wednesday 27 September 2017

‘POKÉMON GO’ IS HOLDING A WEEKLONG ‘ADVENTURE’ EVENT

Splendid news, trainers: starting Thursday, Pokémon Go will be running yet another event — and this one’s a whole week long.
Pokémon Go Adventure Week will run from Thursday 18 May (1 p.m. PDT) until Thursday 25 May (1 p.m. PDT). Continuing in the type-based theme of recent grass and water events, this one will be all about rock Pokémon.

So what exactly will the event involve?

There are four main points from Niantic’s press release about the Adventure Week event:

1. More rock-type Pokémon.

All rock-type Pokémon — such as Omantye, Kabuto, Aerodactyl, Onix, and Sudowoodo — will spawn more frequently during the event.
Niantic list the specific Pokémon mentioned above as their examples, but the implication is that every Pokémon that’s rock-type will be more common (including, we can only hope, Larvitar).

2. More items from PokéStops.

Throughout Adventure Week “more items will be available at each PokéStop to help Trainers stock up for their adventure”.

3. Faster buddy candy.

This is a nice one. The distance you have to walk with your buddy Pokémon to find a candy will be quartered during the Adventure Week event (it’ll be the perfect time to start walking your newly-captured Larvitar, in other words).

4. A brand new hat.

Last but by no means least, there will be a brand new Adventurer’s Hat item in the avatar wardrobe (because what good is going on an adventure if you can’t do it in style, eh?).


Friday 16 June 2017

GAMEYAN AND LITTLE HEROES – ALL SET TO HIT BIG


Steve Jobs once said that “Great things in business are never done by one person; they’re done by a team of people”. And Little Heroes (Pequenos Heroes), the first Venezuelan 3D animation feature film, is a classic example of this. Inception of this project started in the year 2012 when the Venezuelan production company Orinoco Films decided to make a movie about the feats of Simon Bolivar, a South American hero. Director Juan Pablo Buscarini, historian Carmen Bohorquez and screen writer Enrique Cortes formed a team and rigorously started working on it.
Just like any other competent leader, director Buscarini wanted the best for his movie. Instead of limiting themselves to the boundaries of South America, the team members reached out to the world. Their hard work paid off when they went on to hire 3D art and animation services from the experts across eight countries, which allowed them to have the best people working for Little Heroes. India made it to their list along with Argentina, Venezuela, UK, USA, Serbia, Spain and Hong Kong.
But, the breathtaking moment for GameYan (the brand of Yantram Studio) came when it was selected to be a part of the movie’s production. The challenge was tough but, the horizon of opportunities it showed to GameYan’s team propelled them to give their best. Without any delay, the game development production studio put their best foot forward and engaged 25 highly-skilled professionals. The team successfully completed 3D Character Development (3D modeling, texturing and rigging and simulation) of around 250+ characters.
Feature film Production of Little Heroes has finally come to the end, and the entire cast and crew is eagerly waiting for its premiere. What makes it special does not just include the fact that the movie stars the very famous Patricia Velasquez for the voice of Pilar, one of the protagonists. The movie stands out in technical terms too as it is the first South American animated movie which has used MoCap technique. The MoCap animation for the movie has been done by Centroid.
GameYan – Art and Animation Outsourcing Studio not only feels proud to be associated with the movie, but also wishes the very best for it. For all those who are equally eager for our ‘Little Heroes’, here’s a short synopsis of the adventure that awaits them.
Little Heroes (Pequenos Heroes) – The Story
Arturo, Tico and Pilar are three children who come from different backgrounds. On one fine morning, when the day seemed as usual bright and exuberant, the three discovered a secret. For these brave children, size didn’t matter. It was more important for them to fight for freedom. They decide to handover the secret to Simon Bolivar and help him defeat the king and his army. Amidst all the adventures, a great bonding between the kids takes place.
Credits:
Production Studio – Orico Films & Vill Del Cine
Movie Director – Pampa Films
3D Character Development Studio – GameYan Studio – (Brand of YantramStudio)
Supervising Studio – It’s Aliveee
Editing – Assembling – MalditoMaus
Mocap Animation : Centroid


Wednesday 14 June 2017

Teaser of Pequeños Héroes - Little Heroes 2017


Teaser / Trailer - Cartoon Animation Movie - 2017: 
GameYan studio develops more then 250+ 3d semi-cartoonish characters (Modelling, Texturing, Shading, Rigging, Simulation) human and animals in Venezuela's first 3d animated featured film. 
GameYan play base role in this animation movie production pipeline where entire feature film production based on our 3d art outsourcing development.

Studio Involved in Movie Production from 8 countries (Argentina, India, Spain, Serbia, Hongkong, Venezuela, UK, USA)
Production Studio - Orico Films & Vill Del Cine
Director / Editing - Assembling - Pampa Films
3D Character Development Studio - GameYan Studio - (Brand of YantramStudio)
Supervising Studio - It's Aliveee
Mocap Animation : Centroid

GameYan Studio Intro:
GameYan is movie and game art outsourcing studio in India provide 2d and 3d model, texture, shading, rig and animation for all games for mobile, PS, Xbox, Desktop, video, PSVR, Facebook and feature movie film animation, cartoon series, TV commercial.

Go to our art outsourcing studio webite: www.gameyan.com

Tuesday 23 May 2017

GAME ART OUTSOURCING: 5 Principal Reasons Why Gaming Industry Needs it


Gaming has emerged as one of the most lucrative options to earn money and the two most obvious reasons for this are the evolution and integration of technologies like augmented reality and of course, proliferation of devices. The consistent performance of gaming applications is remarkable. No wonder opportunists of tech industries are turning their heads towards game development. But, while opportunists have lots of reasons to look towards gaming, they have yet more reasons to look towards game art outsourcing.
One cannot overlook the fact that development of an appealing game is not a cakewalk, and if you are thinking of your own set-up, then you better conduct a survey of the amount of investment it requires. Well, if that is not good enough, then why not take a glance at the six principal reasons which consolidate the need of outsourcing in the thriving gaming industry.

Wednesday 10 May 2017

Top 10 Most Standard 3D Animation Tools For 2017


The world is going digital and graphical and 3D animation has a huge role to play in this digital generation. Whether you are preparing a simple tutorial for YouTube or you are into complex game development, a touch of animation can surely work wonders. You will find number of software to aid you in this task. To make it easier for you, we have sorted out a handful of sleek tools that can help you to set the right tone for your creations.
We have listed ten user-friendly yet technologically advanced, standard software that serve you with useful features for your animation character development.
Read More... https://goo.gl/n4pleq

Monday 1 May 2017

Easter Comes To ‘POKÉMON GO’ With Egg-Stravagent Bonuses


Easter is just around the corner and Pokémon GO is celebrating with a limited-time Eggstravaganza.No, you don’t get any free eggs, but between April 13 to April 20 there will be double XP as well as some generous egg-related bonuses.
Throughout the week, your 2 km eggs will have a chance to hatch more than just the low-tier Pokémon they currently do. When the eggs hatch, they’ll give you more candy than before. Finally, lucky eggs will be 50% off in the in-game store, and they’ll give you 4x XP.

Wednesday 19 April 2017

You Can Now Play ‘FINAL FANTASY XIV’ For Free Until Level 35


Final Fantasy XIV might not be free-to-play, but it just got a whole lot closer.Square Enix has officially removed the 14-day access restriction on free trial accounts. That means you can start a new trial character and play as much FFXIV as you want until you hit level 35. Once that happens you need to either subscribe or start another character.
This marks a major change for one of the last top-tier subscription-based MMORPGs not called World of Warcraft. Previously, the free trial ended after a two week timer elapsed, regardless of your progress.You’re getting an awful lot of free content now. Leveling even one character up to 35 will take some time — at least a few days of moderate play (or one day of super-efficient, heavy play). And you’re allowed to create as many as eight, as long as there’s no more than one per World (the FFXIV designation for servers).

Sunday 9 April 2017

Blizzard Remastered The OriIginal ‘STARCRAFT’ So You Can Game Like it’s 1998

Well that was unexpected.
StarCraft is coming back. Not as a sequel or as yet another expansion for StarCraft II. Instead, Blizzard Entertainment is cooking up a remaster of the 1998 original, with a spruced up 4K resolution sheen and an assortment of modern contrivances aimed at making it easier to play a 20-year-old game in 2017.
The re-release, titled StarCraft Remastered, will launch this summer. Functionally, it’s meant to be the game you remember — none of the rules, mechanics, or any of the stuff that made StarCraft the gold standard of the real-time strategy genre will change.
It’s just going to look better. And sound better. In addition to a new coat of 4K-friendly textures — effectively, sharper versions of the original game’s art with a wider range of supported aspect ratios — all the dialogue and music has been re-recorded.
For story devotees, StarCraft Remastered will also feature comic book-style interludes that put an eye-catching new spin on the 1998 game’s Terrans vs. Protoss vs. Zerg royal rumble.

Thursday 30 March 2017

A Rabbit Terrorizes Caveman Eddie Redmayne IN First ‘EARLY MAN’ Teaser Trailer


Eddie Redmayne is out to find some not-so-fantastic beasts in the first teaser trailer for Early Man, the new claymation feature from Wallace and Gromit studio Aardman Animations.The Oscar winner voices Dug, a courageous caveman who must unite his tribe to fight the mighty Lord Nooth (Tom Hiddleston).
He seems to have his work cut out for him, though, considering they’re barely able to stand up to a rabbit in the first promo. Cue the sad trombone.Early Man arrives Jan. 26, 2018 in the UK, but sadly does not have a U.S. release date yet.

Saturday 18 March 2017

3D Fashion Model Catwalk | Character Modelling with Animations walk tutorial



3D Fashion model girl catwalk on the ramp created by Gameyan.

GameYan Provides Character Modeling, Sculpting, Texturing, Rigging, Animation services for International Clients. We have experienced team of 3D Developers - Artist to delivering creative 3D modeling for Games, Movies, film, Entertainment and Commercial ads.


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Saturday 4 March 2017

How to Do Character Rigging & Animation Tutorial with Custom Rigg Controller in Maya


GameYan Character Modeling,Rigging and Animation Outsourcing Company Providing Movie Character Animation and Rigging, Character Design, Game Character Animation, Texturing, Skeletons Services for Movie, Feature Films,Games, Ads and More.

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Friday 17 February 2017

3D Horse Riding Quadruped Character Modeling, Rigging Animation Studio


Watch Demo video of 3D Horse Riding Quadruped Character Modeling Animation - 3D Animal Character Animation. We are Providing Pre Production, Post Production, Movie Character Animation,Character Modeling, Sculpting,Texturing, Lighting and Animation solutions.Our experienced team of designers to delivering creative 3D Character modeling for Games, Movie films and more.

Available link : http://www.gameyan.com/