Friday, 29 January 2016

Travel the world of Motion Capture Animations Studio with GameYan Studio

Motion Capture is precisely what it says: it's physical moves, though execution catch is the whole execution – including your facial execution. In case you're doing, say, combative technique for a computer game,that is movement catch. This is fundamentally another method for recording a performer's execution: sound, facial and physical. Say Andy Serkis .

Motion Capture has turned into the soul technology in creating 3D Games, movie picture/film generation keeping in mind the end goal to get reasonable human developments. Remember?? The 3D film, Avatar which released at the end of December 2009. This is the best sample one can use to portray this innovation. In any case, yes the making of the motion picture took parcel of time. This film was made utilizing Optical Motion Capture System

That year and this year, innovation has propelled a considerable measure. Contrasting and Traditional Marker-based Optical Motion Capture Systems, Marker less Motion Capture Animation Studio is more advent and expensive. This studio does not require any chrome impacts or uncommon suites with markers, this best in class innovation takes a shot at particular calculations to track movements of ongoing. Presently, the artists and amusement engineers can catch impeccable movements in brief timeframe. 
GameYan is about Marker less Motion Capture Animations. From making Face Motion Capture to Full Body Motion Capture and Real Time Motion Capture , this movement studio has denoted its foot shaped impressions in the realm of 3D activity.

Using Marker less Motion Capture Animation Studio, GameYan has achieved specialization in creating miraculous 3D Character Animations for game development, film and movie production, commercial and emerging forms of interactive media with Motion Capture technology. We focus on fine motions of humans and translate it to a usable digital format. With lot of innovations, research and efforts, we create these illusions and add life in them. To retain the integrity of the Character’s performance, driven through the real world, we use MoCap Data.
Here are few of our examples which have created great impact in the world of 3D Animations.
We Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect , Production, post production for movies, games etc..

Wednesday, 20 January 2016

3D Goblin Creature Character Animation, Game Character Modeling - Game Development Studio

We specializing in Character Modeling & Character Rigging for Game and Pre production Animations world.

3D Character Modeling, Rigging, Game Character Animations, 3d Game development ,3d movie character animation,Pre Production, 3d Weapons Modeling,3d Vehicles Modeling ,Low polygon character, 3d Post Production.

Saturday, 9 January 2016

Is there any difference between 3D Games and Movies?

“There’s something that 3D gives to the picture that takes you into another land and you stay there and it’s a good place to be…
It’s like seeing a moving sculpture of the actor, and it’s almost like a combination of theatre and film and it immerses you in the story more. I saw audiences care about the people more.” Says Martin Scorcese (Goodfellas, Hugo).
3D Modelling is the best way to transform the real world into virtual using the appropriate softwares,techniques and characters.Though, the techniques and processes of carving 3D Modeling for games and movies resembles, yet they differ in many ways and too have limitations. Don’t think so?? This blog will let you know in what ways 3D Modelling differs for games and movies.
What is the difference between the two?
3d Modelling for movies is quite straight forward in its approach. Models are made at whatever level of point of interest has been chosen is required. Modeling characters for film speaks the truth discovering the equalization of creation rate and nature of picture that it will produce. A 3D modeller may utilize any type of modelling systems, be it spline modeling, NURBs modeling or high poly sculpted meshes. A 3D modeller’s employment in film is to assemble models and commonly that is their just obligation. They don’t need to compose the model in light of the fact which ultimately is taken care of by a surface craftsman. In short the only limitation set on how things are created for films are the standard three elements for any venture; Time or the speed it should be done and requirement of high quality.

Unlike 3D Movies, the approach for 3D Games is not easy. The modelling of characters depends on the hardware and the engine of the gaming devices. In past recent years, apart from video games, many new gaming devices such as Play Stations, XBox One, Game Stick, Razer Edge Pro and Razer Blade Pro have sparkled the world of games from all the corners. Though, these devices have a boom yet the graphics of the games have low quality. While modelling gaming characters, a polygon of the graphics is the biggest point to ponder on. Rather than utilizing more of polygons in rendering a character, level of detail (LOD) is used. To give quality effect, the artists spend more time in texturing and detailing the players of the game. But, now a day, as the technology is paving its way towards advancement, gaming devices is leaving no stones unturned to enhance the engines and hardware for HD quality representation of graphics.
Let’s take an example to get into detail.
When it comes to movies, we think of the animated features of the Avengers – The Age of Ultron , these characters are created without having any limitation of polygons. The only constraint affecting in making movie characters is time, as they have to meet their deadlines.

This means, for movies, a good quality and high revolutionary models are created counting on time and budget.
Whereas, in games more than one characters are rendered and perform some action consuming the energy of the processor at a same time. So, to manage the constant frame rate throughout is tough and leads to pause in the functioning of engine and hardware. That is the reason, the 3D models are created at a level not burdening on the capacity of the game engine.

Thus, it’s always a fun in modeling game characters rather than movie characters, though the models are bound by a lot of restrictions because it is a challenging task and you come up with best possible notions to limit the use of polygons and count more on detailing the characters
GameYan Studio Provided Services in Character Modeling , Rigging – Animation , Shading – Lighting – Rendering Game Devlopment , Visaul Effect , Production, Post Production for Movies, Games etc..