Tuesday 20 November 2018

GAME ART OUTSOURCING: 5 PRINCIPAL REASONS WHY GAMING INDUSTRY NEEDS IT

Gaming has emerged as one of the most lucrative options to earn money and the two most obvious reasons for this are the evolution and integration of technologies like augmented reality and of course, proliferation of devices. The consistent performance of gaming applications is remarkable. No wonder opportunists of tech industries are turning their heads towards game development. But, while opportunists have lots of reasons to look towards gaming, they have yet more reasons to look towards game art outsourcing.
One cannot overlook the fact that development of an appealing game is not a cakewalk, and if you are thinking of your own set-up, then you better conduct a survey of the amount of investment it requires. Well, if that is not good enough, then why not take a glance at the six principal reasons which consolidate the need of outsourcing in the thriving gaming industry.

1. Cost

It might not cost you an arm and a leg to have an in-house development team that you can call your own. But, if you are not a player of this industry, then putting your money on it can be equivalent to gambling. Outsourcing this task can save money, and at the same time, with a little bit of homework from your side, you can be well assured that this venture is not going to be disastrous.

2. It Works as Catalyst

When people (especially layman) hear the term ‘development’, they get stuck at one word – programming. But, only developers know that this whole process, starting right from conception of ideas to final testing, is actually a Herculean task. There is character designing, scripting, animating, testing and much more. There are companies that do provide outsourcing services for specific tasks.
This acts as catalyst for those opportunists who are in a hurry to watch their game come alive on screen. While you engage your in-house team of experts in animation, you can outsource illustration to a renowned game development company so that your game receives more precision in less time.

3. Time is Money

These three words get implemented in true sense when you go on to hire game art outsourcing companies. Just think about all the time you need to invest in screening and training the candidates to get your work done. On the other hand, when you hire outsourcing services, you get an entire team of skilled professionals on your platter. No hassles of hiring process, no time-consuming training sessions – you save time, you make money.

4. Stay Updated with the Latest Trends

Apart from getting a highly skilled workforce, outsourcing game development task provides you with an added advantage of keeping up with the latest industry trends. While you might not be able to grab the updates, good companies ensure that they use and integrate modern technologies, which means you get state-of-art work and true value of your money.

5. More Resources in Low Budget

Who doesn’t wish to have a little more with little money? With game art outsourcing, this is exactly what you get. Setting up your own team will restrict you to their salaries. You will have to think twice before hiring an extra employee. But, this constraint gets converted into opportunity when you hire outsourcing services. Nowadays, most companies have flexible hiring structures under which you can have more resources within your budget.
The outsourcing trend shows a promising growth and without a doubt, it has immense potential. Though there are few unseen risks in it, its benefits put its risks in the shade. So, you can put aside your fears and give a green signal to that long-awaited ‘gaming application’ dream of yours through game art outsourcing services.

Tuesday 13 November 2018

ONE OF ‘DESTINY’S MOST ICONIC ABILITIES WON’T BE COMING BACK

At its massive unveiling event in LA, Bungie showed off three new subclasses that will appear in Destiny 2: The Dawnblade Warlock, with a flaming sword; the Arcstrider Hunter, wielding an electric staff; and the Sentinel Titan, flinging a glowing purple Captain America shield. The Defender Titan and Sunsinger Warlock were conspicuously absent from those announcements, aside from the bubble shield popped by one non-playable character in a cutscene. And that’s because they’re not in the game, Destiny 2 World Lead Steve Cotton confirmed in an interview.
“Super” abilities in Destiny 2 are meant to be more offensive than tactical or defensive. The three new classes, as well as the Destiny 1 classes that are confirmed to be returning (Striker, Gunslinger, and Voidwalker), are focused on causing large amounts of damage as quickly as possible. “The super is for when you want to go to town,” Cotton said.

Those types of tactical abilities aren’t gone — they’re just not your super anymore.
Don’t panic, though. Yes, the Defender’s bubble shield is one of Destiny’s most iconic abilities. And the Sunsinger’s self-res has caused more clutch saves than all the others combined. But those types of tactical abilities aren’t gone — they’re just not your super anymore.
Now, Warlocks, Titans, and Hunters have their own distinctive “class abilities” that augment their loadouts with more tactical powers, several of them fulfilling similar roles to the bubble shield in the first Destiny. Titans, for example, can periodically deploy front-facing shields of various sizes, while Warlocks can deploy a “rift” that powers up or heals players within a small area. These abilities have their own cooldowns, much like grenades and melee attacks. By themselves they aren’t as impactful as a Titan bubble is now, but they can be used more frequently, and Destiny 2 players will no doubt find creative ways to combine them. Titan mains will no doubt miss their bubbles, but Cotton said the changes are for the best.
It’s to create a fantasy that you really understand about your character — what Warlocks are all about, what Hunters are all about, and what Titans are all about,” he said. “Instead of just being a flat list of ‘here’s all the things that you can choose,’ [the subclass menu now has] paths for you to choose. And the goal there was to make it so you can’t make a bad choice. It’s like, you go this path, you’re going to become this fantasy; you go this path, you’re going to become that fantasy. And you always have those abilities sitting there for you to use.”
So what’s the point of supers in Destiny 2, besides “going to town”? If they’re all about causing damage, what differentiates them? Cotton laid out some of the distinctions among Titans, Warlocks, and Hunters in general, like the fact that Titans are now more focused on defense, while Hunters are all about acrobatics and dodging. But for now there doesn’t seem to be a satisfying answer to the question of what separates a flaming sword from an electric staff or a glowing Captain America shield. They’re all great for bashing aliens in the face, but whether there’s more to these abilities than that remains to be seen.
There are a lot more big changes in store in Destiny 2. Weapon slots have been re-jiggered so you now get two primaries and one “power” weapon, which includes shotguns, snipers, fusion rifles, rocket launchers, grenade launchers, and swords. (Cotton said heavy ammo will drop more often to compensate.)
There are new social features, including integrated clan support and a form of matchmaking Bungie is calling “guided games,” which matches solo players up with compatible clans. And Destiny 2 has the biggest and most detailed open world areas yet — Cotton said the new European Dead Zone is larger and far more dense than the current game’s Cosmodrome, even including the Plaguelands area added on in the “Rise of Iron” expansion last year. And that’s just one of four confirmed new areas.
Destiny’s journey from Bungie’s imagination to players’ screens over the last few years has been tumultuous. Change is hard — no one knows that better than those who make and play Destiny. But sometimes it can be for the best, too. We’ll find out if that’s the case this time when Destiny 2 launches on PS4 and Xbox One Sept. 8, and PC some time later.
Mike Rougeau is a freelance journalist who lives in Los Angeles with his girlfriend and two dogs.

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